eye:spy

eye:spy

About Me

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I sometimes sleep with my glasses still on and sometimes I forget that my glasses are on top of my head. jeje I was born in Mejico, raised in East Palo Alto, I love SF and I hope that once I graduate I continue on living in the city.

Friday, April 2, 2010

Part 4: Reseach Design

Design Questions:
1. 
At the top of the screen, there are a listing of links in words that can take you to see your neighbors, to invite your friends, check your settings,  there is a help link and a link that can take you to buy Yoville money. Its straight forward and simple, I think its "professional", were you can change the settings, and seek help for the overall games, asking question etc.
2. The icons that are on the game are very interactive and helpful. I like how the game have images to represent a certain location or item that you need. At the bottom of the screen you can see your friends avatars and click on them to visit them or to send them a message. Its cute, creative and and fun to look at in a playful kinda of way.

3. The colors are very vibrant and digital. The listing of colors are endless, nothing is really dimmed at all. Yoville is designed to show detailed, be able to move around from place to place with no problem. The avatars are small and don't take much space from the screen, it doesn't seem human its really cartoony and animated.  The sounds that I've heard are at the  events if the host has any and outside of our apartment complex, but I rarely hear anything.

4. I have to continue going to my job at the factory every 6-7 hours to get rewarded a good 200 bucks. The more you take pictures the more points you get rewarded and move up on the levels. If you dance, play, or interact in any way with other avatar or buy items you get points on your level bar.

5. The only thing that appears to be real is the communication I'm given through chat. Everything seems to be to be a game online where you control this one avatar, but by being able to chat and see what others are writing gives you the feeling that someone in some part of the world is there with you online. You can't fly, or see things from a 3D perspective everything is really 2D.


6. I was able to chat with this one person, he became very social and interested to know me behind my avatar. It felt like middle school all over again. Where we exchanged A/S/L information (Age/sex/location)I don't like to chat with other people online because I don't know them, I don't know their interests for chatting with me. When I look at the guys account I find that hes married.

7. My avatar can exchange her items with another avatar. She works at the factory and goes fishing, and she shops.

8. I like to attend the events and decorate my apartment. Its kinda hard to make money but i manage to buy a few items. 

9. When you put the arrow head over an object, the object will generally glow and will function when its clicked and if the object doesn't then it there's nothing that it can do.
 
10. There is no story to follow, you're life is what you make of it. When reading the HOH-Angency article, on page 9, aside from describing it as a story telling game, what I encounter within the world did have confusion, playing yoville, I was confused for the most part, with the whole money issue, and then I had to risk my shyness online through chatting with strangers. As for the money part, If i used all my money I had to make money for items not to survive, I didn't have to feed my avatar or clean it. Whether i made money or not didn't affect my avatar.

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